#0825

Dottler
Radome Pokémon
HP50
Attack35
Defense80
Sp. Atk50
Sp. Def90
Speed30
Total335
- Height
- 0.4 m
- Weight
- 19.5 kg
- Abilities
- swarm, compound eyes, telepathy (Hidden ability)
- Catch rate
- 120
Analysis
Dottler is a Bug/Psychic-type Pokémon introduced in Generation 8, in the Galar region. It sits at the middle stage of its evolutionary line. Its standout stat is Special Defense (90), out of a base stat total of 335. It has been obtainable since Sword. It fits teams that want extra Bug-type coverage.
“It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.”
Weaknesses and resistances
2×FireFlyingBugRockGhostDark
½×GrassGroundPsychic
¼×Fighting
Evolution
Sprites by generation


Data via PokéAPI.
Game availability
| Games | Category |
|---|---|
| Sword | Presente na Pokédex do jogo |
| Shield | Presente na Pokédex do jogo |
| Brilliant Diamond | Presente na Pokédex do jogo |
| Shining Pearl | Presente na Pokédex do jogo |
| Legends: Arceus | Presente na Pokédex do jogo |
Moves
| Category | Lv. | Moves | Type | Power | Accuracy |
|---|---|---|---|---|---|
| Level up | 1 | Confusion | Psychic | 50 | 100 |
| Level up | 1 | Light Screen | Psychic | — | — |
| Level up | 1 | Reflect | Psychic | — | — |
| Level up | 1 | Struggle Bug | Bug | 50 | 100 |
| TM/HM | — | Solar Beam | Grass | 120 | 100 |
| TM/HM | — | Psychic | Psychic | 90 | 100 |
| TM/HM | — | Light Screen | Psychic | — | — |
| TM/HM | — | Reflect | Psychic | — | — |
| TM/HM | — | Leech Life | Bug | 80 | 100 |
| TM/HM | — | Rest | Psychic | — | — |
| TM/HM | — | Substitute | Normal | — | — |
| TM/HM | — | Snore | Normal | 50 | 100 |
| TM/HM | — | Protect | Normal | — | — |
| TM/HM | — | Endure | Normal | — | — |
| TM/HM | — | Attract | Normal | — | 100 |
| TM/HM | — | Sleep Talk | Normal | — | — |
| TM/HM | — | Safeguard | Normal | — | — |
| TM/HM | — | Shadow Ball | Ghost | 80 | 100 |
| TM/HM | — | Future Sight | Psychic | 120 | 100 |
| TM/HM | — | Facade | Normal | 70 | 100 |
| TM/HM | — | Helping Hand | Normal | — | — |
| TM/HM | — | Trick | Psychic | — | 100 |
| TM/HM | — | Skill Swap | Psychic | — | — |
| TM/HM | — | Imprison | Psychic | — | — |
| TM/HM | — | Iron Defense | Steel | — | — |
| TM/HM | — | Calm Mind | Psychic | — | — |
| TM/HM | — | Payback | Dark | 50 | 100 |
| TM/HM | — | Power Swap | Psychic | — | — |
| TM/HM | — | Guard Swap | Psychic | — | — |
| TM/HM | — | Bug Buzz | Bug | 90 | 100 |
| TM/HM | — | Energy Ball | Grass | 90 | 100 |
| TM/HM | — | Zen Headbutt | Psychic | 80 | 90 |
| TM/HM | — | Trick Room | Psychic | — | — |
| TM/HM | — | Wonder Room | Psychic | — | — |
| TM/HM | — | Psyshock | Psychic | 80 | 100 |
| TM/HM | — | Magic Room | Psychic | — | — |
| TM/HM | — | Round | Normal | 60 | 100 |
| TM/HM | — | Stored Power | Psychic | 20 | 100 |
| TM/HM | — | Ally Switch | Psychic | — | — |
| TM/HM | — | Psychic Terrain | Psychic | — | — |
| TM/HM | — | Body Press | Fighting | 80 | 100 |
| Tutor | — | Expanding Force | Psychic | 80 | 100 |


